

Why is it in diablo 3 when you join a normal rift you can just walk around picking up endgame gear nobody can take from you if they did the killing? Why is leeching gear good for diablo? So, tell me how private loot stops gear leech better than private loot? Public loot is fighting for drops, BUT, also prevents gear leech. Private loot is gear leech, BUT, prevents gear fight or awkwardly picking up public gear. If this is diablo 3, and a normal rift, and d2’s "diadem’ dropped, it would be waiting for you to pickup, and you didnt even have to attack a monster or do a thing to have that guaranteed to be yours. Is that person going to go “here, have it” regularly? Yes you can drop gear in d2 for someone else, but that’s not how people play, to prove this say you’re following some good gear meta spellcaster in d2, you’re whatever, can kill cannot kill, and they get a good item idk diadem. Public loot prevents leeching totally and/or way more than private loot. How does the game deal with this very, very, very common situation?

When one player in a group play game is more powerful than the rest of the group, or, you are not as powerful as the group.
